Juan Antonio Pardo Robles

Expert Animation Engineer

About Me

I am a passionate video game programmer with a lifelong interest in the field, which began in my childhood by modifying Pokémon ROMs. My formal journey started with intermediate and advanced vocational diplomas in computer science, but it was during this time that I discovered I could turn my love for video game programming into a career. I pursued my studies at ESAT Valencia (Spain) and later completed my degree at Teesside University (UK).

My expertise lies in Unreal Engine 5 and C++, though over the course of my career, I’ve had the opportunity to work across various areas as a gameplay engineer. Currently, I have specialized in Animation Engineering, where I focus on developing and optimizing animation systems.

I pride myself on being highly efficient and capable of completing tasks quickly without compromising quality, while always being willing to tackle problems and assist others. I place a strong emphasis on thorough documentation, as effective communication is essential, especially in remote work environments. I enjoy working cross-functionally, and in my current role, I collaborate closely with the animation and technical art teams.

In my personal life, I’m an avid gamer. I also enjoy printing/painting miniatures and taking on DIY projects.

Projects

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Personal Projects

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Experience

31st Union

Expert Animation Engineer

Dec 2023 - Present

Senior Multiplayer Gameplay Engineer / Senior Animation Engineer

Jun 2021 - Dec 2023 · 2 yrs 7 mos

Remote

Saber Interactive

Gameplay Programmer

Oct 2017 - Jun 2021 · 3 yrs 9 mos

Madrid, Spain

Future Lighthouse

VR, Unity and Unreal Engine Developer

Oct 2016 - Oct 2017 · 1 yr

Madrid, Spain

Skills & Languages

Skills

  • C++
  • Unreal Engine 5

Languages

  • English: Full professional proficiency
  • Spanish: Native proficiency

Education

Teesside University

BSc (Hons) Computer Games Programming

Contact